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It is an incredible balancing act where players are keeping multiple plates spinning at a time. The empire management half of the game is where Spacebase Startopia is at its best. Spacebase Startopia’s PVP would be much better served by focusing on sabotage and economic combat only. Considering how limited the scope is, I would have preferred to see the RTS portion of the game dropped completely. Setting up the base to be economically efficient and time efficient for mech movements is an unpleasant chore given the small map size. The game provides terrible feedback about what your units are doing and what problems they are encountering.
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The gameplay is shallow with only three hero type mechs and a swarm of disposable drones available. Unfortunately, the RTS section is painfully bad. Spacebase Startopia is an empire management-RTS hybrid. If those jokes were the bulk of the product, the writers would have had a brilliantly written game instead of the dull mess we are presented with. They were all references to pop culture or history that were weaved into the game’s setting really well. There are a few good quips in the game, but they all have nothing to do with the comparison between AIs and creatures. The first few jokes about biological creatures’ inferiority are funny, but the thirty or so that followed fell flat.
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The emotionless VAL is unrelenting in her disdain for biological creatures and as shallow as a puddle. VAL is modeled after the many evil AIs in pop culture with none of the charm that made the likes of GLaDOS or HAL 9000 amazing. Their murderous AI VAL serves as their guide, assistant, and taskmaster. Players are a human commander of a hotel located on a space station. The game offers a ten-mission long campaign, single player sandbox, co-op, and competitive multiplayer. The new game hopes to recapture the witty humour of its predecessor while adding a new RTS mechanic. Spacebase Startopia is bringing an old school niche favourite back to the PC.
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